Under Night In-Birth 2 Sys:Celes devs talk Izumi DLC & music

Under Night In-Birth 2 came to the end of its current slate of DLC during EVO 2025, marking the conclusion of the game’s first season of content. It’s been a long journey for the Under Night In-Birth series, and director Kamone Serizawa alongside composer Raito have been thrilled to be involved since the very beginning.
But what comes next? Where does Under Night In-Birth go from here? Kamone and Raito sat down with us to discuss the evolution of the series and the future of the game.
Kamone expressed his gratitude to players for all their support throughout the years. He never could have imagined that so many people would still be backing Under Night In-Birth 2 Sys: Celes on the main stage at EVO 2025—many years after the first game’s release and with back-to-back EVO main stage appearances.
The team has been working on Under Night for 10 years, and Izumi recently wrapped up the final run of DLC for UNI2. However, Kamone and Raito made it clear that they still have plans, and they would love to continue working on the series to evolve it further.
With Raito on hand, we also took the opportunity to dive deeper into the music of the game. Over the years, Under Night In-Birth’s soundtrack has evolved from relatively simple, short-looping tunes to more elaborate compositions.
Raito explained that this progression was influenced by the shift from developing music primarily for arcades—where players experience the game in short bursts—to creating tracks for home consoles and PC versions, where players engage with the game at a more relaxed pace. This change in environment inspired a more complex and drawn-out approach to the game’s music, which is especially evident in Under Night In-Birth 2 Sys: Celes.
https://www.shacknews.com/article/146025/under-night-in-birth-2-sys-celes-interview-september-2025